Final Fantasy 16: Shows us just how gorgeous the world of Valisthea is
Square Enix has released another exciting Final Fantasy 16 (opens in new tab) teaser, providing a glimpse into the stunning locations that await players as they journey through the world of Valisthea.
Debuted over the weekend after a PAX East panel presentation, the video highlights Valisthea’s captivating landscapes and diverse climates, featuring beautiful lagoons, majestic waterfalls, rugged mountaintops, decaying castles, medieval towns, and an awe-inspiring underground lava lake.
Introducing a closer look at the world of Valisthea in Final Fantasy XVI. #FF16 pic.twitter.com/ezqxe35Co1
— FINAL FANTASY XVI (@finalfantasyxvi) March 25, 2023
While the two-minute teaser can only reveal so much, it offers a delightful taste for Final Fantasy 16 enthusiasts eager to learn more about the game’s content before its PS5 release in June 2023.
Final Fantasy 16’s developers encourage players to embrace failure in quick-time events (opens in new tab) without stressing over them.
Director Hiroshi Takai shared that the development team incorporated QTEs in Final Fantasy 16’s cutscenes to prevent them from being too “static” and to keep players engaged. Although the QTEs are “designed to have players make mistakes,” Takai envisions them as an integral part of the battle experience.
Takai elaborates, “So when Clive is going in for a punch, we wanted to use the button that you use to attack,” indicating that the same button for dodging in QTEs is also used for dodging in real-time combat.
Takai encourages players to experiment with failing QTEs, stating, “Because again, there are two different branches off whether you succeed or fail. And sometimes the failures can be just as interesting as the successes.”
In related news, another brief Final Fantasy 16 clip showcased the game’s tight spaces to navigate (opens in new tab), sparking a heated debate within the gaming community.
Honestly, ffxv marketing was an expensive mess. They were doing so many different things to promote the game and almost nothing was hitting. The game demoed awfully at every presentation. They had to release a demo of the full first chapter of an already short game to gain their first bit of positive hype. Lets not even talk about the mockery that was the release date event. In contrast 16 has almost never had a bad showing, is sticking to its date and promises to be a coherent polished experience. Which would you rather have ? That or dozens of cross media projects leading into an underwhelming buggy launch.